/*
 * Yabumi, a 2d scrolling shoot-em-up game.
 * Copyright (C) 2003 Gemma Teruaki <terugen@yabumi.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
 */

#ifndef _SCENE_GAME_H_
#define _SCENE_GAME_H_

#ifndef _TASKMANAGER_H_
/* need task _option */
#include "../taskmanager.h"
#endif
#ifndef _VIDEO_H_
/* need _Camera */
#include "../video.h"
#endif
#ifndef _UTIL_H_
/* need _Key_Register _list_header */
#include "../util.h"
#endif
#include <SDL.h>
/* constants begin */
#define MAP_W 16
#define MAP_H 16
/* constants end */


/* Global Objects */
extern _Camera Camera;
extern _Key_Register Key_Register;
extern SDL_Surface *Sprite_Background[3];
extern _list_header player_list_header;

/* Prototypes from the game.c file. */
task Scene_Game(_option *optv);
task Background_Draw(_option *optv);
#endif
